Post by TOS on Jun 15, 2009 17:06:23 GMT -5
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In the small country of Achar the government decided to take heredity and genetics into their own hands. A team of scientists were hired to abduct or buy Acharite children from their parents before the child's third birthday. Many children were taken from their homes and into the labs of Achar. There the children were injected with animal DNA and raised by the scientists. As the Acharite projects were tested, and found to be safe, the scientists continued to inject other children. Deciding that it was safe, the Acharite scientists released the projects into the normal world.
Things soon turned ugly. A certian project, infused with Tiger DNA, named Joseph Bardini developed a personal vendetta against the scientists after meeting his mother and having the story explained to him at the age of seventeen. Joesph tracked down and nastily murdered seven of the Acharite scientists. The government then saw the dangers of the projects: they were stronger than men. The government ordered the scientists to stop breeding the projects and injecting any more DNA. The Acharite scientists killed all of the projects still being raised in the labs. The government hired a special team of hunters to track and kill what was left of the projects on the lose, targeting Joseph Bardini first.
As soon as Bardini heard of this he warned his fellow projects and ushered them to a privite isle. The Isle of Solitude. He remained back in the Country of Achar. It didn't take long for the hunters to track Bardini down. He was killed instantly. Now the Hunters are on a mission to find the hiding projects.
Once at The Isle of Solitude the group of projects set down a group of rules that each project would have to abide by. They were led by the sister of Joesph Bardini, 18 year old Delilah Bardini. Delilah was injected with hawks DNA while at the lab and was the wisest of the projects. She was easily the best leader in the group and nobody would have it any other way.
The Rules of The Isle of Solitude
1. Nobody is permited to eat meat.
2. A council of the wisest shall make all rules.
3. Nobody is permited to leave the isle.
4. Everyone, save children under 13, must fight if hunters locate us.
5. Anyone caught stealing, scaming and/or fighting another project will be punished.
6. Rules can be added and/or subtracted at any time by the ruling council.
Now the projects spend their life on The Isle of Solitude hiding from the hunters. Each project has it's own job and destiny. Could you keep the secret on The Isle of Solitude? [/align]
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[align=center]
Please keep in mind that this is an Intermediate-Advanced RP. We are now accepting cannons and originals. Don't be shy! We don't bite.
The Rules//Cannon List[/align]
In the small country of Achar the government decided to take heredity and genetics into their own hands. A team of scientists were hired to abduct or buy Acharite children from their parents before the child's third birthday. Many children were taken from their homes and into the labs of Achar. There the children were injected with animal DNA and raised by the scientists. As the Acharite projects were tested, and found to be safe, the scientists continued to inject other children. Deciding that it was safe, the Acharite scientists released the projects into the normal world.
Things soon turned ugly. A certian project, infused with Tiger DNA, named Joseph Bardini developed a personal vendetta against the scientists after meeting his mother and having the story explained to him at the age of seventeen. Joesph tracked down and nastily murdered seven of the Acharite scientists. The government then saw the dangers of the projects: they were stronger than men. The government ordered the scientists to stop breeding the projects and injecting any more DNA. The Acharite scientists killed all of the projects still being raised in the labs. The government hired a special team of hunters to track and kill what was left of the projects on the lose, targeting Joseph Bardini first.
As soon as Bardini heard of this he warned his fellow projects and ushered them to a privite isle. The Isle of Solitude. He remained back in the Country of Achar. It didn't take long for the hunters to track Bardini down. He was killed instantly. Now the Hunters are on a mission to find the hiding projects.
Once at The Isle of Solitude the group of projects set down a group of rules that each project would have to abide by. They were led by the sister of Joesph Bardini, 18 year old Delilah Bardini. Delilah was injected with hawks DNA while at the lab and was the wisest of the projects. She was easily the best leader in the group and nobody would have it any other way.
The Rules of The Isle of Solitude
1. Nobody is permited to eat meat.
2. A council of the wisest shall make all rules.
3. Nobody is permited to leave the isle.
4. Everyone, save children under 13, must fight if hunters locate us.
5. Anyone caught stealing, scaming and/or fighting another project will be punished.
6. Rules can be added and/or subtracted at any time by the ruling council.
Now the projects spend their life on The Isle of Solitude hiding from the hunters. Each project has it's own job and destiny. Could you keep the secret on The Isle of Solitude? [/align]
[align=center]
Please keep in mind that this is an Intermediate-Advanced RP. We are now accepting cannons and originals. Don't be shy! We don't bite.
The Rules//Cannon List[/align]